AI Insights · Timothy · October 2022
Top 5 Anime Games on Android in Ecuador: Q3 2022 Performance
Discover the performance trends of the top 5 anime games on Android in Ecuador during Q3 2022, including insights into downloads, revenue, and active users.
In Q3 2022, the anime gaming sector on Android in Ecuador saw some notable performances from top titles. Here's a closer look at the trends in downloads, revenue, and active users for the leading anime games, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE experienced a fluctuating performance in terms of weekly revenue, peaking at $651 in the first week of July before dropping to $36 in mid-August, and then rising again to $546 by the end of August. Weekly downloads showed a consistent decline from 16.2K at the start of the quarter to 3.9K by the end of September. Active users followed a similar declining trend, starting at 21.7K and ending the quarter at 14.7K.
Saint Seiya: Legend of Justice saw its highest weekly revenue of $1.9K in mid-July, gradually decreasing to $515 by the end of September. Downloads peaked at 12.8K in the second week of July and then fell sharply to just over 200 by the end of the quarter. Active users reached a high of 4.9K in late July but dropped to 2.1K by the end of September.
ONE PIECE Bounty Rush showed a more stable revenue pattern, with a slight increase from $21 at the end of June to $138 in mid-August, before settling at $49 by the end of September. Downloads saw a gradual increase from 1.1K in late June to 1.9K by the end of August, followed by a slight decline. Active users rose steadily from 4.1K to a peak of 5.9K at the end of August, then decreased to 4.6K by the end of September.
Yu-Gi-Oh! CROSS DUEL, which launched in early September, saw its revenue start at $20 and gradually increase to $30 by the end of the month. Downloads peaked at 6.9K during its launch week and then decreased to 2.7K by the end of September. Active users followed a similar pattern, starting at 4.9K and decreasing to 4.3K by the end of the month.
The Seven Deadly Sins had a varied revenue performance, starting at $543 at the end of June, peaking at $1.3K in early July, and then fluctuating throughout the quarter to end at $156 in late September. Downloads remained relatively stable, averaging around 1K per week. Active users showed slight fluctuations but remained around the 6.1K to 7.3K range throughout the quarter.
For more detailed insights into the performance of these and other apps, be sure to check out Sensor Tower.